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(1 edit)

Some minor fixes: Unity v2022.3.60f1

vThirdPersonCamera.CameraMovement(bool) is declared as public, so your override must also be public (you can’t override it as protected).

// this is too restrictive:

protected override void CameraMovement(bool forceUpdate = false)

{

    …

}

change to

// must match the base class's public accessibility:

public override void CameraMovement(bool forceUpdate = false)

{

    …

}

Animator controller fixes:

Add "limitMovement" type Bool.

Add "Jump" type Bool.

Add "RotationMagnitude" type Float.

Add "InputDirection" type Float. 

In the vMeleeController_ParkourTPC uncheck the vThirdPersonCamera and check the ThirdPersonCameraWithCinemachine.

The only remaining error:  "Setting a linear velocity of a kinematic body is not supported."

(1 edit)

Hi. So while I have it working there are some issues. When I climb and get to edge of a ledge, the character stops moving.


If i jump down the animation changes like ive fallen from a large height.

The character cant get down unless i jump.

How did you get vault and slide to work?

I just followed the instructions. I havent had any issues with those ones. i think you use key's m and n to vault and slide and climb.

Why don't you have any contact info like email listed? I want to commission you. Please leave me an email to get in contact with you.

Nice work !!!Thank you very much for your hard work and generous sharing~

It works in 2019.4.0 unity. I  try it at 2021.09.10.

One problem is that there is a certain error in the jumping logic. When the jump key is pressed, the character will force to jump up and lose its inertia. 

I am trying to solve this and try to make jumping off the wall attachments more smooth and walk  on the wall. 

thanks for info..could you send me a clip of this issue..will also try to solve it