Nice work !!!Thank you very much for your hard work and generous sharing~
It works in 2019.4.0 unity. I try it at 2021.09.10.
One problem is that there is a certain error in the jumping logic. When the jump key is pressed, the character will force to jump up and lose its inertia.
I am trying to solve this and try to make jumping off the wall attachments more smooth and walk on the wall.
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Some minor fixes: Unity v2022.3.60f1
vThirdPersonCamera.CameraMovement(bool)
is declared as public, so your override must also be public (you can’t override it as protected).// this is too restrictive:
protected override void CameraMovement(bool forceUpdate = false)
{
…
}
change to
// must match the base class's public accessibility:
public override void CameraMovement(bool forceUpdate = false)
{
…
}
Animator controller fixes:
Add "limitMovement" type Bool.
Add "Jump" type Bool.
Add "RotationMagnitude" type Float.
Add "InputDirection" type Float.
In the vMeleeController_ParkourTPC uncheck the vThirdPersonCamera and check the ThirdPersonCameraWithCinemachine.
The only remaining error: "Setting a linear velocity of a kinematic body is not supported."
Hi. So while I have it working there are some issues. When I climb and get to edge of a ledge, the character stops moving.
If i jump down the animation changes like ive fallen from a large height.
The character cant get down unless i jump.
How did you get vault and slide to work?
I just followed the instructions. I havent had any issues with those ones. i think you use key's m and n to vault and slide and climb.
Why don't you have any contact info like email listed? I want to commission you. Please leave me an email to get in contact with you.
Nice work !!!Thank you very much for your hard work and generous sharing~
It works in 2019.4.0 unity. I try it at 2021.09.10.
One problem is that there is a certain error in the jumping logic. When the jump key is pressed, the character will force to jump up and lose its inertia.
I am trying to solve this and try to make jumping off the wall attachments more smooth and walk on the wall.
thanks for info..could you send me a clip of this issue..will also try to solve it